Kindergarten Math Curriculum Resources
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Know number names and the count sequence.
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Count to tell the number of objects.
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Compare numbers.
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K.CC.1 - Count to 100 by ones and by tens.
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Interactive - Connect the Dots
Touch the numbers in order from 1-50 counting by ones. -
Interactive - Count Along to 100
Use a keyboard to fill in the missing numbers in a hundreds chart. -
Interactive - Whack a Mole
Whack the next mole in order. You can choose your starting number AND the counting increment of your choice (count by 10's).
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K.CC.2 - Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
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Interactive - Whack a Mole
Whack the next mole in order. You can choose your starting number and count up. -
Interactive - 123 Order
Choose the number that comes next (up to 10). -
Interactive - The Counting Game
Choose your counting sequence and play!
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K.CC.3 - Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
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Interactive - Kat's Numbers
Practice writing numbers 1-10.
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K.CC.4 - Understand the relationship between numbers and quantities; connect counting to cardinality.
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a. When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
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b. Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
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c. Understand that each successive number name refers to a quantity that is one larger.
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Interactive - Number Matching
Drag the cardinal number to the quantity. -
Interactive - Find the Number
Match the number on the bird to the brick on the wall and watch the cat flip.
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K.CC.5 - Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects.
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Interactive - Count the Ants
Count quantities up to 10 -
Interactive - Count with Lecky
Choose quantities up to 5 or 10. "Catch" the number of balloons. -
Interactive - Illuminations Ten Frame
Identify how many items are in a ten frame or build a ten frame. -
Interactive - Counting Fish
Count the fish and choose the number. Watch out for the octopus and the shark!
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K.CC.6 - Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.
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Interactive - Equal Groups
Drag the picture to the picture with an equal quantity. -
Interactive - Mucky Monsters
Follow the directions to choose which monster has more or less bugs. Students will LOVE getting to "flush the toilet"! -
Interactive - Wabbit Words
Choose the number that is greater/less than the number given to make the rabbit eat the carrot.
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K.CC.7 - Compare two numbers between 1 and 10 presented as written numerals.
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Interactive - Number Nut
Look at two numbers between 1-10 and choose if the first number is less than, equal to, or greater than the second number. -
Interactive - Numerical Order
Order the numbers 1-10. -
Interactive - Order the Hats
Order the hats on the children beginning with the "smallest" number and working up to the "biggest".
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Classify objects and count the number of objects in each category.
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Classify objects into given categories; count the numbers of objects in each category and sort the categories by count.
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Manipulatives - Sorting Attribute Blocks Activity
This is an instruction sheet for an activity that uses attribute blocks. -
Interactive - Time to Move
Move the big fish to the big tank and the small fish to the small tank.
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Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
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Analyze, compare, create, and compose shapes.
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K.G.1 - Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
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Interactive - Which Clifford Game
Choose which Clifford is appropriate for the position word given. -
Manipulatives - Pattern Block Barrier Game
This is an instruction sheet for an activity that uses a grid and pattern block to practice position words and shapes.
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Interactive - Hot & Cold Game
Determine whether items are hot or cold.
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Interactive - Dora Number Pyramid
Help Dora count up to 10 and then count backwards by choosing which ocean friend comes next. -
Center Activity - The Spider and the Rain
This is an instruction sheet for an activity that incorporates the Itsy Bitsy Spider into counting backwards. -
Center Activity - The Caterpillar Race
This is an instruction sheet for an activity that has students race from the head of the caterpillar to the tail with dice.
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Center Activities - Day & Night
This site has ideas for reinforcing the concept of times of day that include a magazine hunt, nocturnal animals, shadow experime -
Center Activity - When Do You?
This is a Word document that you need to choose "open" to view. Students read the activity given and write a sentence about whe
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Center Activity - Just in Time Calendar Activity
In this activity answer the questions about the calendar. -
Interactive - Starfall Calendar
Learn about the day and date. -
Center Activity - Printable Calendars
Choose your month and print the calendar for your own center activity or whole group lesson. -
Interactive - It's a Date!
Answer the questions about the calendar.
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Interactive - Count the Pennies
Count the change in pennies. -
Interactive - Coins for Candy
Choose the audio lesson and follow through the penny section to identify the pennies.
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Interactive - Pattern Mania
Extend the pattern. -
Interactive - Crazy Pattern Machine
Fill in the missing part of the pattern. -
Interactive - Pattern Matcher
Play 2 levels. Match the pattern exactly or by rule.
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SMART Notebook: Numbers 11-15 Unit
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SMART Notebook: Numbers 16-20 Unit
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SMART Notebook: Numbers 21-25 Unit
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SMART Notebook Counting Unit
(Found in 1st Nine Weeks) -
SMART Notebook: Shapes Unit
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SMART Notebook Ordinals and Position Words Unit
(Found in 1st Nine Weeks) -
SMART Notebook Patterns Unit
(Found in 1st Nine Weeks -
SMART Notebook Money Unit
(Found in 1st Nine Weeks)
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Work with numbers 11–19 to gain foundations for place value.
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K.NBT.1 - Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18 = 10 + 8).
Understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones. -
Manipulatives - Teens on the Ten Frame Instruction Sheet
This is an instruction sheet for an activity that uses ten frames and counters to construct numbers 11-19. -
Manipulatives - Teens on the Ten Frame Student Book
This is a student book for an activity that uses ten frames and counters to construct numbers 11-19. -
Manipulatives - Tens and Ones with Unifix Cubes
This is an instruction sheet for an activity that uses unifix cubes to compose numbers 11-19.
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K.MD.1 - Describe measurable attributes of objects, such as length or weight. Describe several measurable attributes of a single object.
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Manipulatives - Practice Measurement with Gummy Bears
This is a link to a brief hands-on activity using gummy bears as a form of nonstandard measurement. -
Manipulatives - Using a Balance Scale
This is an instruction sheet for an activity that uses balances and unifix cubes to measure weight. -
Interactive - Curious George How Tall
Measure various objects using non-standard measurement. -
Interactive - Poodle Weigh-In
Use a balance to measure how heavy the poodle is. -
Center Activity - Wacky Ruler
Print the ruler and "cyber worms" sheets for a ready-to-go center. -
Interactive - Can You Fill It
Fill the containers with water.
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K.MD.2 - Directly compare two objects with a measurable attribute in common, to see which object has “more of”/“less of” the attribute, and describe the difference.
For example, directly compare the heights of two children and describe one child as taller/shorter. -
Interactive - Clifford Measuring Up
Help Clifford compare measurements. -
Manipulatives - Comparing Towers
This is an instruction sheet for an activity that uses unifix cubes to build towers and then compare them. -
Interactive - Toopy and Binoo
Match the biggest balloons to the biggest elephants and the smallest balloons to the smallest elephants.
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Analyze, compare, create, and compose shapes.
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Describe and compare measurable attributes.
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K.G.2 - Correctly name shapes regardless of their orientations or overall size.
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Interactive - Shapes Story
Listen to the story that identifies shapes (circle, triangle, square, rectangle) and shows examples of each. -
Interactive - Shape Reveal
Rub the grid to reveal the 2D shape underneath. -
Center Idea - Shape Twister
Use construction paper to construct a shape "Twister" board and play so students identify shapes.
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K.G.4 - Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g. number of sides and vertices/corners) and other attributes.
(e.g., having sides of equal length) -
Interactive - Simple Shape Sort
Sort the shapes based on number of sides and types of angles. -
Interactive - Shape Shooter
Collect the asteroids with given attributes.
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K.G.6 - Compose simple shapes to form larger shapes. For example, “Can you join these two triangles with full sides touching to make a rectangle?”
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Interactive - Space Station
Manipulate the smaller shapes to build a larger shape given. -
Manipulatives - Build a Hexagon
This is an instruction sheet for an activity that uses pattern blocks to build a hexagon in as many ways as possible. -
Manipulatives - Pattern Block Pictures
This is an instruction sheet for an activity that uses pattern blocks to build pictures of larger shapes.
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Interactive - Count Us In
Place the riders in the roller coaster. -
Interactive - Squigly's Apples
Where is Squigly the worm? -
Interactive - Cardinal and Ordinal Numbers
Drag the words and ordinals where they belong.
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Interactive - Fishy Count
Click the fish that comes next. -
Interactive - Whack a Mole
Adjust the increment at the top left of the screen to 2. Whack the mole that comes next. -
Interactive - Fairy Fogs
Choose the butterfly that comes next in the sequence of the flowers. Note that some of these will go up to 30. -
Center Activities - Squidoo Skip Counting
This site has a lot of great ideas for activities to practice counting by 2's.
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Interactive - What Comes Next?
Which is next in the growing pattern? -
Interactive - How Does My Pattern Grow?
Which is next in the growing pattern? -
Interactive - Pattern Builder
Make your own musical patterns. -
Manipulatives - Repeating Patterns
This is an instruction sheet for an activity that uses pattern block to practice patterns.
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Interactive - Snapdragon Clock
Set the clock to the time given. -
Interactive - Clock Concentration
Match the digital and analog clocks in the game of concentration. -
Interactive - Hour March
Choose the correct hour for the given time. -
Interactive - Identifying Time to the Hour
Identify the clock with the correct time.
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Interactive - Coins for Candy
Choose the audio lesson and follow through the nickel section to identify the nickels and review the pennies. -
Interactive - Count the Pennies and Nickels
Find the values of the pennies and nickels.
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SMART Notebook: Solid Shapes
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SMART Notebook Money Unit
(Found in 1st Nine Weeks) -
SMART Notebook Measurement Unit
(Found in 1st Nine Weeks)
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Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
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Analyze, compare, create, and compose shapes.
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K.G.2 - Correctly name shapes regardless of their orientations or overall size.
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Interactive - Solid Figures Factory
Choose the 3D shape. -
Interactive - 3D Earth Exploration
Find the 3D shapes in the theme park.
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K.G.3 - Identify shapes as two-dimensional (lying in a plane, “flat”) or three-dimensional (“solid”).
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Interactive - Shape Sort
Sort whether the shapes are 2D or 3D.
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K.G.5 - Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
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Center Activity - Build a Cardboard Sphere
Use cardboard strips and a stapler to create a sphere. -
Use items such as toothpicks, marshmallows, gumdrops, straws, and Play-Doh to build 3D shapes.
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Center Activity - Make a Yarn Sphere
Blow up a balloon and cover with glue-soaked yarn. Pop the balloon.
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Manipulatives - Counting Rhymes
Use these rhymes with manipulatives of your choice to let students "act out" the story problems.
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Interactive - Count the Dimes
Find the values of the dimes. -
Interactive - Coins for Candy
Choose the audio lesson and follow through the dime section to identify the dimes and review pennies and nickels. -
Interactive - Coin Names
Identify the coins. -
Interactive - Coin Values
Identify the values. -
Interactive - The Coin Memory Game
This is a concentration game that includes every coin the U.S. mint is currently producing.
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Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
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K.OA.1 - Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
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Interactive - Funny Fingers
Use the fingers to demonstrate different groups of numbers to 10. -
Interactive - Count Us In
Fill the bus with students to make the number needed. -
Interactive - Tickets Please!
Fill the amusement park rides with passengers and see the number sentences.
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K.OA.2 - Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
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Interactive - Number Line
Use the number line with "markers" to solve a problem you come up with. -
Soccer Subtraction
Take away the soccer players defending their goal to solve the number sentence. -
Interactive - Little Animals Addition and Subtraction
Count the dots on the ladybugs to solve the addition and subtraction problems.
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K.OA.3 - Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
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Manipulatives - Hide the Cubes
This is an instruction sheet for an activity that uses unifix cubes. You can also use numbers other than 10.
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K.OA.4 - For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
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Interactive - Number Bonds to 10
Fill in the blank and check your work. -
Interactive - Save the Whale
Add the needed pipe to free the whale. -
Interactive - Beaver Game
Find the pair of beavers that add up to ten.
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K.OA.5 - Fluently add and subtract within 5.
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Manipulatives - Sums of Five
This is an instruction sheet for an activity that uses unifix cubes. -
Manipulatives - Five Squares
This is an instruction sheet for an activity that uses square pattern blocks. -
Manipulatives - Facts of Five
This is an instruction sheet for an activity that uses ten frames. -
Manipulatives - Shake Five and Spill
This is an instruction sheet for an activity that uses counters.
